Game Sound Designer - Game Audio Composer - Musician - 3D Generalist




Daniel is a driven sound designer and musician looking for his next gig. He is passionate about games and willing to work on all kinds of parts of the game. Including but not limited to 3D modeling, light gameplay programming using C#, middleware like FMOD, Wwise, Quixel for Photoshop, and more. He is not afraid to get scrappy.

He has worked on game projects using Unreal 3, Unreal 4, Unity, and XNA. When it comes to sound and music, Daniel works hard to make sure it is the best quality for the game. He has the chops to definitely get the job done.

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